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Diving Deeper into Designs
by Katsu Muramoto, George Otto, and Loukas Kalisperis
When architecture students begin learning
how to design, they often have difficulty visualizing forms in space
and developing a sense of scale. Traditional efforts to overcome these
difficulties have centered on the construction of physical models and
the drawing of 2D orthographic projections and 3D perspectives.
Even with such tools, however, students
usually undergo an arduous learning process to develop a spatial
understanding, the lack of which can hinder their ability to design
effectively. In recent years, the introduction of 3D modeling software
in the design curriculum has helped students conceive of
three-dimensional forms and space, but small desktop displays can
distort the students' sense of scale and impede their full
understanding of the spatial consequences of their designs.
To further aid beginning design students, the Immersive Environments Lab
(IEL) at Pennsylvania State University has been jointly developed by the
School of Architecture and Landscape Architecture (SALA) and
Information Technology Services (ITS).
The lab introduces undergraduates to
virtual reality (VR) design techniques. The facility is also used by
researchers to study the further potential of interactive immersive
environments to aid in developing three-dimensional thinking in design
education. >>>
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